Saturday, June 15, 2013

Into the Forest

Trees are of prodigious height and girth, most towering to more than 50 feet. (Yes, Chet does not believe in the Metric System, which was invented by Dan Ackroyd on Saturday Night Live. Therefore, it is filed away with the Bass-O-Matic.) Trunks would require two people's arms to encircle. Pine needles and leaf piles are damp, a bit soggy, and dampen any sounds made by your packbeasts. Roots occasionally protrude, but it's the roots that are covered which you and your beast need to watch out for.

Grandfather seems to be following a path, but you sure can't see a path. But give me a LvL2 SR on IQ and/or a LvL2 SR on LUCK to see what happens.

Visibility sucks mop water here. (Herr Doktor, give me a LvL1 SR on WIZ.) Lots of sounds here. Chittering, screeching, and scuffling. For some reason, you feel like an intruder. And the hair on the back of your neck is certain that you're being watched.

Smelly vegetation covers what appears to be a rocky outcropping of about 50 feet, which just clears the top of the trees.

Following the Greybat method of throwing 1d6 to determine an encounter (said encouter to occur if the 1d6 lands instead of hovering in mid-air) the sounds of the forest -

stop.

7 comments:

  1. Herr Doktor notices movement on top of a nearby ridge and calls it to Eothala's attention. He wishes his eye did not hurt, but does not want to dull his senses by using another pain patch. In a pinch he can detach his titanium arm and use it as a club (it is very durable). He is focussed on trying to assess the link between the energy manifestation on Eothala's head and his equipment.

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  2. Dr. Von Kramm is startled to notice tears or some similar kind of liquid dripping from under his prosthetic eye. That would mean something bad (infection? injury?) or something extraordinary. He does not have tear ducts in that eye socket. He asks the Dwarf engineer to examine the 'eye' after he removes the prosthetic- something he can do for maintainance or repair.

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  3. Eolthala looks to where Herr Doktor is pointing. She continues to be wary of the Doktor's basic un-naturalness. (L2 SR on INT, rolls 6,4, plus INT of 13, plus level of 2, JUST makes it!)

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  4. [No other comments up so i assume it's not been me holding up proceedings]
    L2 INT SR (5+5, 6+3 for a total of 19, that's a level 6 success!!)
    L2 SR LK (1+3 for a big old fumble!!)

    L'wisz is not what you might call a 'nature lover' and bouncing along on the back of some beast through some megalithic forest is way outside of his comfort zone. If possible, he is even more cantankerous than normal.
    "Do we have to go on this nature trail? The great outdoors always brings me out in hives!! What's that strange shape up in the canopy?"

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  5. Herr Doktor cries out in pain as he sticks his fingers in one of his eyes. (It's a real eye, Doc. Surprise!)

    Eolthala sees several crouching feline type shapes, very dark. (She needs to quickly decide to do something or other, and then will probably want to make a SR on either DX or a talent.)

    L'wisz seems to have excellent night vision, and his hair raises as he sees onyx colored, shiny, mountain lions - or some things which look a lot like what he thinks Earth mountain lions look like.

    And I can't seem to add a picture in this reply. Bummer!

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  6. L'wisz stares into the canopy pointing with a trembling index finger towards the gloom.
    "Those shiny cats are looking at us and licking their lips, presumably because they're vegetarians, right? They aren't interested in attacking and eating us?"
    He takes a small coin from a pocket and flings it in the direction of the nearest beast while cursing the beasts in his dwarf dialect.
    [Rolls 11 for a L2 DEX SR success]

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  7. Emma brandishes scarlet nails at the cats and hisses dixie. She licks her lips in anticipation of a gourmet dinner. 'They might be but I'm not,' she says softly. She rolled 3,3,6,5 - makes a flukey roll for L2.

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